I had probably animated one or two smoke effects and some drops of water, but that was all. – How did you realize that this was your calling? Where did you get your education?Īctually, working on special effects is just a coincidence! When I was an art student at LTAM Gobelins, I was not specifically interested in it. I didn’t know much about Wakfu (or their other game, Dofus), but I liked the style and their team was looking for animators so I said to myself “Ok, lets try!” and 9 years later, I’m still there ^^ Wakfu Season 1 I started at Ankama 9 years ago, in 2007, when the company decided to make their first TV show – Wakfu – based on their game of the same name. A series of usually simple drawings serving as anime's visual script, drawn on special sheets with fields for the animation cut number, notes for the staff and the matching lines of dialogue. I’ve also had the opportunity to practice as a character designer, storyboard Storyboard (絵コンテ, ekonte): The blueprints of animation. My main job is to supervise 2D special effects – things like fire, explosions, smoke, water, lightning, and of course magic! We animate 2DFX using Adobe Flash, but draw frame by frame, like in traditional animation. I work at Ankama Animation, in Northern France. Please tell us a little bit about yourself and how you came to work at Ankama Animation. Note: This interview was translated by Artem Pavlov for our blog. His work is featured in all of Ankama’s productions – Wakfu, Dofus, and the recent Dofus, livre 1: Julith movie. This is an interview with animator Kosal Sok, a VFX supervisor at French animation studio Ankama Animation.
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